Notation used in Ruby API documentation
Module: QtGui
Description: Binding of QVector3D
new QVector3D | new | Constructor QVector3D::QVector3D() | |
new QVector3D | new | (float xpos, float ypos, float zpos) | Constructor QVector3D::QVector3D(float xpos, float ypos, float zpos) |
new QVector3D | new | (const QPoint point) | Constructor QVector3D::QVector3D(const QPoint &point) |
new QVector3D | new | (const QPointF point) | Constructor QVector3D::QVector3D(const QPointF &point) |
new QVector3D | new | (const QVector2D vector) | Constructor QVector3D::QVector3D(const QVector2D &vector) |
new QVector3D | new | (const QVector2D vector, float zpos) | Constructor QVector3D::QVector3D(const QVector2D &vector, float zpos) |
new QVector3D | new | (const QVector4D vector) | Constructor QVector3D::QVector3D(const QVector4D &vector) |
[const] | bool | != | (const QVector3D v2) | Operator bool ::operator!=(const QVector3D &v1, const QVector3D &v2) |
[const] | QVector3D | * | (float factor) | Operator const QVector3D ::operator*(const QVector3D &vector, float factor) |
[const] | QVector3D | * | (const QVector3D v2) | Operator const QVector3D ::operator*(const QVector3D &v1, const QVector3D &v2) |
[const] | QVector3D | * | (const QMatrix4x4 matrix) | Operator QVector3D ::operator*(const QVector3D &vector, const QMatrix4x4 &matrix) |
QVector3D | *= | (float factor) | Method QVector3D &QVector3D::operator*=(float factor) | |
QVector3D | *= | (const QVector3D vector) | Method QVector3D &QVector3D::operator*=(const QVector3D &vector) | |
[const] | QVector3D | + | (const QVector3D v2) | Operator const QVector3D ::operator+(const QVector3D &v1, const QVector3D &v2) |
QVector3D | += | (const QVector3D vector) | Method QVector3D &QVector3D::operator+=(const QVector3D &vector) | |
[const] | QVector3D | - | (const QVector3D v2) | Operator const QVector3D ::operator-(const QVector3D &v1, const QVector3D &v2) |
[const] | QVector3D | - | Operator const QVector3D ::operator-(const QVector3D &vector) | |
QVector3D | -= | (const QVector3D vector) | Method QVector3D &QVector3D::operator-=(const QVector3D &vector) | |
[const] | QVector3D | / | (float divisor) | Operator const QVector3D ::operator/(const QVector3D &vector, float divisor) |
[const] | QVector3D | / | (const QVector3D divisor) | Operator const QVector3D ::operator/(const QVector3D &vector, const QVector3D &divisor) |
QVector3D | /= | (float divisor) | Method QVector3D &QVector3D::operator/=(float divisor) | |
QVector3D | /= | (const QVector3D vector) | Method QVector3D &QVector3D::operator/=(const QVector3D &vector) | |
[const] | bool | == | (const QVector3D v2) | Operator bool ::operator==(const QVector3D &v1, const QVector3D &v2) |
float | [] | (int i) | Method float &QVector3D::operator[](int i) | |
[const] | float | [] | (int i) | Method float QVector3D::operator[](int i) |
[const] | QVector3D ptr | _const_cast | Returns a non-const reference to self. | |
void | _create | Ensures the C++ object is created | ||
void | _destroy | Explicitly destroys the object | ||
[const] | bool | _destroyed? | Returns a value indicating whether the object was already destroyed | |
[const] | bool | _is_const_object? | Returns a value indicating whether the reference is a const reference | |
void | _manage | Marks the object as managed by the script side. | ||
void | _unmanage | Marks the object as no longer owned by the script side. | ||
void | assign | (const QVector3D other) | Assigns another object to self | |
[const] | float | distanceToLine | (const QVector3D point, const QVector3D direction) | Method float QVector3D::distanceToLine(const QVector3D &point, const QVector3D &direction) |
[const] | float | distanceToPlane | (const QVector3D plane, const QVector3D normal) | Method float QVector3D::distanceToPlane(const QVector3D &plane, const QVector3D &normal) |
[const] | float | distanceToPlane | (const QVector3D plane1, const QVector3D plane2, const QVector3D plane3) | Method float QVector3D::distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) |
[const] | float | distanceToPoint | (const QVector3D point) | Method float QVector3D::distanceToPoint(const QVector3D &point) |
[const] | new QVector3D ptr | dup | Creates a copy of self | |
[const] | bool | isNull? | Method bool QVector3D::isNull() | |
[const] | float | length | Method float QVector3D::length() | |
[const] | float | lengthSquared | Method float QVector3D::lengthSquared() | |
void | normalize | Method void QVector3D::normalize() | ||
[const] | QVector3D | normalized | Method QVector3D QVector3D::normalized() | |
[const] | QVector3D | project | (const QMatrix4x4 modelView, const QMatrix4x4 projection, const QRect viewport) | Method QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) |
void | setX | (float x) | Method void QVector3D::setX(float x) | |
void | setY | (float y) | Method void QVector3D::setY(float y) | |
void | setZ | (float z) | Method void QVector3D::setZ(float z) | |
[const] | QPoint | toPoint | Method QPoint QVector3D::toPoint() | |
[const] | QPointF | toPointF | Method QPointF QVector3D::toPointF() | |
[const] | QVector2D | toVector2D | Method QVector2D QVector3D::toVector2D() | |
[const] | QVector4D | toVector4D | Method QVector4D QVector3D::toVector4D() | |
[const] | QVector3D | unproject | (const QMatrix4x4 modelView, const QMatrix4x4 projection, const QRect viewport) | Method QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) |
[const] | float | x | Method float QVector3D::x() | |
void | x= | (float x) | Method void QVector3D::setX(float x) | |
[const] | float | y | Method float QVector3D::y() | |
void | y= | (float y) | Method void QVector3D::setY(float y) | |
[const] | float | z | Method float QVector3D::z() | |
void | z= | (float z) | Method void QVector3D::setZ(float z) |
QVector3D | crossProduct | (const QVector3D v1, const QVector3D v2) | Static method QVector3D QVector3D::crossProduct(const QVector3D &v1, const QVector3D &v2) | |
float | dotProduct | (const QVector3D v1, const QVector3D v2) | Static method float QVector3D::dotProduct(const QVector3D &v1, const QVector3D &v2) | |
QVector3D | normal | (const QVector3D v1, const QVector3D v2) | Static method QVector3D QVector3D::normal(const QVector3D &v1, const QVector3D &v2) | |
QVector3D | normal | (const QVector3D v1, const QVector3D v2, const QVector3D v3) | Static method QVector3D QVector3D::normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3) |
void | create | Use of this method is deprecated. Use _create instead | ||
void | destroy | Use of this method is deprecated. Use _destroy instead | ||
[const] | bool | destroyed? | Use of this method is deprecated. Use _destroyed? instead | |
[const] | bool | is_const_object? | Use of this method is deprecated. Use _is_const_object? instead |
!= | Signature: [const] bool != (const QVector3D v2) Description: Operator bool ::operator!=(const QVector3D &v1, const QVector3D &v2) This is the mapping of the global operator to the instance method. |
* | (1) Signature: [const] QVector3D * (float factor) Description: Operator const QVector3D ::operator*(const QVector3D &vector, float factor) This is the mapping of the global operator to the instance method. Python specific notes: |
(2) Signature: [const] QVector3D * (const QVector3D v2) Description: Operator const QVector3D ::operator*(const QVector3D &v1, const QVector3D &v2) This is the mapping of the global operator to the instance method. Python specific notes: | |
(3) Signature: [const] QVector3D * (const QMatrix4x4 matrix) Description: Operator QVector3D ::operator*(const QVector3D &vector, const QMatrix4x4 &matrix) This is the mapping of the global operator to the instance method. Python specific notes: | |
*= | (1) Signature: QVector3D *= (float factor) Description: Method QVector3D &QVector3D::operator*=(float factor) |
(2) Signature: QVector3D *= (const QVector3D vector) Description: Method QVector3D &QVector3D::operator*=(const QVector3D &vector) | |
+ | Signature: [const] QVector3D + (const QVector3D v2) Description: Operator const QVector3D ::operator+(const QVector3D &v1, const QVector3D &v2) This is the mapping of the global operator to the instance method. |
+= | Signature: QVector3D += (const QVector3D vector) Description: Method QVector3D &QVector3D::operator+=(const QVector3D &vector) |
- | (1) Signature: [const] QVector3D - (const QVector3D v2) Description: Operator const QVector3D ::operator-(const QVector3D &v1, const QVector3D &v2) This is the mapping of the global operator to the instance method. |
(2) Signature: [const] QVector3D - Description: Operator const QVector3D ::operator-(const QVector3D &vector) This is the mapping of the global operator to the instance method. | |
-= | Signature: QVector3D -= (const QVector3D vector) Description: Method QVector3D &QVector3D::operator-=(const QVector3D &vector) |
/ | (1) Signature: [const] QVector3D / (float divisor) Description: Operator const QVector3D ::operator/(const QVector3D &vector, float divisor) This is the mapping of the global operator to the instance method. |
(2) Signature: [const] QVector3D / (const QVector3D divisor) Description: Operator const QVector3D ::operator/(const QVector3D &vector, const QVector3D &divisor) This is the mapping of the global operator to the instance method. | |
/= | (1) Signature: QVector3D /= (float divisor) Description: Method QVector3D &QVector3D::operator/=(float divisor) |
(2) Signature: QVector3D /= (const QVector3D vector) Description: Method QVector3D &QVector3D::operator/=(const QVector3D &vector) | |
== | Signature: [const] bool == (const QVector3D v2) Description: Operator bool ::operator==(const QVector3D &v1, const QVector3D &v2) This is the mapping of the global operator to the instance method. |
[] | (1) Signature: float [] (int i) Description: Method float &QVector3D::operator[](int i) |
(2) Signature: [const] float [] (int i) Description: Method float QVector3D::operator[](int i) | |
_const_cast | Signature: [const] QVector3D ptr _const_cast Description: Returns a non-const reference to self. Basically, this method allows turning a const object reference to a non-const one. This method is provided as last resort to remove the constness from an object. Usually there is a good reason for a const object reference, so using this method may have undesired side effects. This method has been introduced in version 0.29.6. |
_create | Signature: void _create Description: Ensures the C++ object is created Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
_destroy | Signature: void _destroy Description: Explicitly destroys the object Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
_destroyed? | Signature: [const] bool _destroyed? Description: Returns a value indicating whether the object was already destroyed This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
_is_const_object? | Signature: [const] bool _is_const_object? Description: Returns a value indicating whether the reference is a const reference This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
_manage | Signature: void _manage Description: Marks the object as managed by the script side. After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required. Usually it's not required to call this method. It has been introduced in version 0.24. |
_unmanage | Signature: void _unmanage Description: Marks the object as no longer owned by the script side. Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur. Usually it's not required to call this method. It has been introduced in version 0.24. |
assign | Signature: void assign (const QVector3D other) Description: Assigns another object to self |
create | Signature: void create Description: Ensures the C++ object is created Use of this method is deprecated. Use _create instead Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
crossProduct | Signature: [static] QVector3D crossProduct (const QVector3D v1, const QVector3D v2) Description: Static method QVector3D QVector3D::crossProduct(const QVector3D &v1, const QVector3D &v2) This method is static and can be called without an instance. |
destroy | Signature: void destroy Description: Explicitly destroys the object Use of this method is deprecated. Use _destroy instead Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
destroyed? | Signature: [const] bool destroyed? Description: Returns a value indicating whether the object was already destroyed Use of this method is deprecated. Use _destroyed? instead This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
distanceToLine | Signature: [const] float distanceToLine (const QVector3D point, const QVector3D direction) Description: Method float QVector3D::distanceToLine(const QVector3D &point, const QVector3D &direction) |
distanceToPlane | (1) Signature: [const] float distanceToPlane (const QVector3D plane, const QVector3D normal) Description: Method float QVector3D::distanceToPlane(const QVector3D &plane, const QVector3D &normal) |
(2) Signature: [const] float distanceToPlane (const QVector3D plane1, const QVector3D plane2, const QVector3D plane3) Description: Method float QVector3D::distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) | |
distanceToPoint | Signature: [const] float distanceToPoint (const QVector3D point) Description: Method float QVector3D::distanceToPoint(const QVector3D &point) |
dotProduct | Signature: [static] float dotProduct (const QVector3D v1, const QVector3D v2) Description: Static method float QVector3D::dotProduct(const QVector3D &v1, const QVector3D &v2) This method is static and can be called without an instance. |
dup | Signature: [const] new QVector3D ptr dup Description: Creates a copy of self Python specific notes: |
isNull? | Signature: [const] bool isNull? Description: Method bool QVector3D::isNull() |
is_const_object? | Signature: [const] bool is_const_object? Description: Returns a value indicating whether the reference is a const reference Use of this method is deprecated. Use _is_const_object? instead This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
length | Signature: [const] float length Description: Method float QVector3D::length() |
lengthSquared | Signature: [const] float lengthSquared Description: Method float QVector3D::lengthSquared() |
new | (1) Signature: [static] new QVector3D new Description: Constructor QVector3D::QVector3D() This method creates an object of class QVector3D. Python specific notes: |
(2) Signature: [static] new QVector3D new (float xpos, float ypos, float zpos) Description: Constructor QVector3D::QVector3D(float xpos, float ypos, float zpos) This method creates an object of class QVector3D. Python specific notes: | |
(3) Signature: [static] new QVector3D new (const QPoint point) Description: Constructor QVector3D::QVector3D(const QPoint &point) This method creates an object of class QVector3D. Python specific notes: | |
(4) Signature: [static] new QVector3D new (const QPointF point) Description: Constructor QVector3D::QVector3D(const QPointF &point) This method creates an object of class QVector3D. Python specific notes: | |
(5) Signature: [static] new QVector3D new (const QVector2D vector) Description: Constructor QVector3D::QVector3D(const QVector2D &vector) This method creates an object of class QVector3D. Python specific notes: | |
(6) Signature: [static] new QVector3D new (const QVector2D vector, float zpos) Description: Constructor QVector3D::QVector3D(const QVector2D &vector, float zpos) This method creates an object of class QVector3D. Python specific notes: | |
(7) Signature: [static] new QVector3D new (const QVector4D vector) Description: Constructor QVector3D::QVector3D(const QVector4D &vector) This method creates an object of class QVector3D. Python specific notes: | |
normal | (1) Signature: [static] QVector3D normal (const QVector3D v1, const QVector3D v2) Description: Static method QVector3D QVector3D::normal(const QVector3D &v1, const QVector3D &v2) This method is static and can be called without an instance. |
(2) Signature: [static] QVector3D normal (const QVector3D v1, const QVector3D v2, const QVector3D v3) Description: Static method QVector3D QVector3D::normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3) This method is static and can be called without an instance. | |
normalize | Signature: void normalize Description: Method void QVector3D::normalize() |
normalized | Signature: [const] QVector3D normalized Description: Method QVector3D QVector3D::normalized() |
project | Signature: [const] QVector3D project (const QMatrix4x4 modelView, const QMatrix4x4 projection, const QRect viewport) Description: Method QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) |
setX | Signature: void setX (float x) Description: Method void QVector3D::setX(float x) Python specific notes: |
setY | Signature: void setY (float y) Description: Method void QVector3D::setY(float y) Python specific notes: |
setZ | Signature: void setZ (float z) Description: Method void QVector3D::setZ(float z) Python specific notes: |
toPoint | Signature: [const] QPoint toPoint Description: Method QPoint QVector3D::toPoint() |
toPointF | Signature: [const] QPointF toPointF Description: Method QPointF QVector3D::toPointF() |
toVector2D | Signature: [const] QVector2D toVector2D Description: Method QVector2D QVector3D::toVector2D() |
toVector4D | Signature: [const] QVector4D toVector4D Description: Method QVector4D QVector3D::toVector4D() |
unproject | Signature: [const] QVector3D unproject (const QMatrix4x4 modelView, const QMatrix4x4 projection, const QRect viewport) Description: Method QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) |
x | Signature: [const] float x Description: Method float QVector3D::x() Python specific notes: |
x= | Signature: void x= (float x) Description: Method void QVector3D::setX(float x) Python specific notes: |
y | Signature: [const] float y Description: Method float QVector3D::y() Python specific notes: |
y= | Signature: void y= (float y) Description: Method void QVector3D::setY(float y) Python specific notes: |
z | Signature: [const] float z Description: Method float QVector3D::z() Python specific notes: |
z= | Signature: void z= (float z) Description: Method void QVector3D::setZ(float z) Python specific notes: |