Notation used in Ruby API documentation
Module: QtGui
Description: Binding of QVector2D
new QVector2D | new | Constructor QVector2D::QVector2D() | |
new QVector2D | new | (float xpos, float ypos) | Constructor QVector2D::QVector2D(float xpos, float ypos) |
new QVector2D | new | (const QPoint point) | Constructor QVector2D::QVector2D(const QPoint &point) |
new QVector2D | new | (const QPointF point) | Constructor QVector2D::QVector2D(const QPointF &point) |
new QVector2D | new | (const QVector3D vector) | Constructor QVector2D::QVector2D(const QVector3D &vector) |
new QVector2D | new | (const QVector4D vector) | Constructor QVector2D::QVector2D(const QVector4D &vector) |
[const] | bool | != | (const QVector2D v2) | Operator bool ::operator!=(const QVector2D &v1, const QVector2D &v2) |
[const] | QVector2D | * | (float factor) | Operator const QVector2D ::operator*(const QVector2D &vector, float factor) |
[const] | QVector2D | * | (const QVector2D v2) | Operator const QVector2D ::operator*(const QVector2D &v1, const QVector2D &v2) |
QVector2D | *= | (float factor) | Method QVector2D &QVector2D::operator*=(float factor) | |
QVector2D | *= | (const QVector2D vector) | Method QVector2D &QVector2D::operator*=(const QVector2D &vector) | |
[const] | QVector2D | + | (const QVector2D v2) | Operator const QVector2D ::operator+(const QVector2D &v1, const QVector2D &v2) |
QVector2D | += | (const QVector2D vector) | Method QVector2D &QVector2D::operator+=(const QVector2D &vector) | |
[const] | QVector2D | - | (const QVector2D v2) | Operator const QVector2D ::operator-(const QVector2D &v1, const QVector2D &v2) |
[const] | QVector2D | - | Operator const QVector2D ::operator-(const QVector2D &vector) | |
QVector2D | -= | (const QVector2D vector) | Method QVector2D &QVector2D::operator-=(const QVector2D &vector) | |
[const] | QVector2D | / | (float divisor) | Operator const QVector2D ::operator/(const QVector2D &vector, float divisor) |
[const] | QVector2D | / | (const QVector2D divisor) | Operator const QVector2D ::operator/(const QVector2D &vector, const QVector2D &divisor) |
QVector2D | /= | (float divisor) | Method QVector2D &QVector2D::operator/=(float divisor) | |
QVector2D | /= | (const QVector2D vector) | Method QVector2D &QVector2D::operator/=(const QVector2D &vector) | |
[const] | bool | == | (const QVector2D v2) | Operator bool ::operator==(const QVector2D &v1, const QVector2D &v2) |
float | [] | (int i) | Method float &QVector2D::operator[](int i) | |
[const] | float | [] | (int i) | Method float QVector2D::operator[](int i) |
[const] | QVector2D ptr | _const_cast | Returns a non-const reference to self. | |
void | _create | Ensures the C++ object is created | ||
void | _destroy | Explicitly destroys the object | ||
[const] | bool | _destroyed? | Returns a value indicating whether the object was already destroyed | |
[const] | bool | _is_const_object? | Returns a value indicating whether the reference is a const reference | |
void | _manage | Marks the object as managed by the script side. | ||
void | _unmanage | Marks the object as no longer owned by the script side. | ||
void | assign | (const QVector2D other) | Assigns another object to self | |
[const] | float | distanceToLine | (const QVector2D point, const QVector2D direction) | Method float QVector2D::distanceToLine(const QVector2D &point, const QVector2D &direction) |
[const] | float | distanceToPoint | (const QVector2D point) | Method float QVector2D::distanceToPoint(const QVector2D &point) |
[const] | new QVector2D ptr | dup | Creates a copy of self | |
[const] | bool | isNull? | Method bool QVector2D::isNull() | |
[const] | float | length | Method float QVector2D::length() | |
[const] | float | lengthSquared | Method float QVector2D::lengthSquared() | |
void | normalize | Method void QVector2D::normalize() | ||
[const] | QVector2D | normalized | Method QVector2D QVector2D::normalized() | |
void | setX | (float x) | Method void QVector2D::setX(float x) | |
void | setY | (float y) | Method void QVector2D::setY(float y) | |
[const] | QPoint | toPoint | Method QPoint QVector2D::toPoint() | |
[const] | QPointF | toPointF | Method QPointF QVector2D::toPointF() | |
[const] | QVector3D | toVector3D | Method QVector3D QVector2D::toVector3D() | |
[const] | QVector4D | toVector4D | Method QVector4D QVector2D::toVector4D() | |
[const] | float | x | Method float QVector2D::x() | |
void | x= | (float x) | Method void QVector2D::setX(float x) | |
[const] | float | y | Method float QVector2D::y() | |
void | y= | (float y) | Method void QVector2D::setY(float y) |
float | dotProduct | (const QVector2D v1, const QVector2D v2) | Static method float QVector2D::dotProduct(const QVector2D &v1, const QVector2D &v2) |
void | create | Use of this method is deprecated. Use _create instead | ||
void | destroy | Use of this method is deprecated. Use _destroy instead | ||
[const] | bool | destroyed? | Use of this method is deprecated. Use _destroyed? instead | |
[const] | bool | is_const_object? | Use of this method is deprecated. Use _is_const_object? instead |
!= | Signature: [const] bool != (const QVector2D v2) Description: Operator bool ::operator!=(const QVector2D &v1, const QVector2D &v2) This is the mapping of the global operator to the instance method. |
* | (1) Signature: [const] QVector2D * (float factor) Description: Operator const QVector2D ::operator*(const QVector2D &vector, float factor) This is the mapping of the global operator to the instance method. Python specific notes: |
(2) Signature: [const] QVector2D * (const QVector2D v2) Description: Operator const QVector2D ::operator*(const QVector2D &v1, const QVector2D &v2) This is the mapping of the global operator to the instance method. Python specific notes: | |
*= | (1) Signature: QVector2D *= (float factor) Description: Method QVector2D &QVector2D::operator*=(float factor) |
(2) Signature: QVector2D *= (const QVector2D vector) Description: Method QVector2D &QVector2D::operator*=(const QVector2D &vector) | |
+ | Signature: [const] QVector2D + (const QVector2D v2) Description: Operator const QVector2D ::operator+(const QVector2D &v1, const QVector2D &v2) This is the mapping of the global operator to the instance method. |
+= | Signature: QVector2D += (const QVector2D vector) Description: Method QVector2D &QVector2D::operator+=(const QVector2D &vector) |
- | (1) Signature: [const] QVector2D - (const QVector2D v2) Description: Operator const QVector2D ::operator-(const QVector2D &v1, const QVector2D &v2) This is the mapping of the global operator to the instance method. |
(2) Signature: [const] QVector2D - Description: Operator const QVector2D ::operator-(const QVector2D &vector) This is the mapping of the global operator to the instance method. | |
-= | Signature: QVector2D -= (const QVector2D vector) Description: Method QVector2D &QVector2D::operator-=(const QVector2D &vector) |
/ | (1) Signature: [const] QVector2D / (float divisor) Description: Operator const QVector2D ::operator/(const QVector2D &vector, float divisor) This is the mapping of the global operator to the instance method. |
(2) Signature: [const] QVector2D / (const QVector2D divisor) Description: Operator const QVector2D ::operator/(const QVector2D &vector, const QVector2D &divisor) This is the mapping of the global operator to the instance method. | |
/= | (1) Signature: QVector2D /= (float divisor) Description: Method QVector2D &QVector2D::operator/=(float divisor) |
(2) Signature: QVector2D /= (const QVector2D vector) Description: Method QVector2D &QVector2D::operator/=(const QVector2D &vector) | |
== | Signature: [const] bool == (const QVector2D v2) Description: Operator bool ::operator==(const QVector2D &v1, const QVector2D &v2) This is the mapping of the global operator to the instance method. |
[] | (1) Signature: float [] (int i) Description: Method float &QVector2D::operator[](int i) |
(2) Signature: [const] float [] (int i) Description: Method float QVector2D::operator[](int i) | |
_const_cast | Signature: [const] QVector2D ptr _const_cast Description: Returns a non-const reference to self. Basically, this method allows turning a const object reference to a non-const one. This method is provided as last resort to remove the constness from an object. Usually there is a good reason for a const object reference, so using this method may have undesired side effects. This method has been introduced in version 0.29.6. |
_create | Signature: void _create Description: Ensures the C++ object is created Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
_destroy | Signature: void _destroy Description: Explicitly destroys the object Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
_destroyed? | Signature: [const] bool _destroyed? Description: Returns a value indicating whether the object was already destroyed This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
_is_const_object? | Signature: [const] bool _is_const_object? Description: Returns a value indicating whether the reference is a const reference This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
_manage | Signature: void _manage Description: Marks the object as managed by the script side. After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required. Usually it's not required to call this method. It has been introduced in version 0.24. |
_unmanage | Signature: void _unmanage Description: Marks the object as no longer owned by the script side. Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur. Usually it's not required to call this method. It has been introduced in version 0.24. |
assign | Signature: void assign (const QVector2D other) Description: Assigns another object to self |
create | Signature: void create Description: Ensures the C++ object is created Use of this method is deprecated. Use _create instead Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
destroy | Signature: void destroy Description: Explicitly destroys the object Use of this method is deprecated. Use _destroy instead Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
destroyed? | Signature: [const] bool destroyed? Description: Returns a value indicating whether the object was already destroyed Use of this method is deprecated. Use _destroyed? instead This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
distanceToLine | Signature: [const] float distanceToLine (const QVector2D point, const QVector2D direction) Description: Method float QVector2D::distanceToLine(const QVector2D &point, const QVector2D &direction) |
distanceToPoint | Signature: [const] float distanceToPoint (const QVector2D point) Description: Method float QVector2D::distanceToPoint(const QVector2D &point) |
dotProduct | Signature: [static] float dotProduct (const QVector2D v1, const QVector2D v2) Description: Static method float QVector2D::dotProduct(const QVector2D &v1, const QVector2D &v2) This method is static and can be called without an instance. |
dup | Signature: [const] new QVector2D ptr dup Description: Creates a copy of self Python specific notes: |
isNull? | Signature: [const] bool isNull? Description: Method bool QVector2D::isNull() |
is_const_object? | Signature: [const] bool is_const_object? Description: Returns a value indicating whether the reference is a const reference Use of this method is deprecated. Use _is_const_object? instead This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
length | Signature: [const] float length Description: Method float QVector2D::length() |
lengthSquared | Signature: [const] float lengthSquared Description: Method float QVector2D::lengthSquared() |
new | (1) Signature: [static] new QVector2D new Description: Constructor QVector2D::QVector2D() This method creates an object of class QVector2D. Python specific notes: |
(2) Signature: [static] new QVector2D new (float xpos, float ypos) Description: Constructor QVector2D::QVector2D(float xpos, float ypos) This method creates an object of class QVector2D. Python specific notes: | |
(3) Signature: [static] new QVector2D new (const QPoint point) Description: Constructor QVector2D::QVector2D(const QPoint &point) This method creates an object of class QVector2D. Python specific notes: | |
(4) Signature: [static] new QVector2D new (const QPointF point) Description: Constructor QVector2D::QVector2D(const QPointF &point) This method creates an object of class QVector2D. Python specific notes: | |
(5) Signature: [static] new QVector2D new (const QVector3D vector) Description: Constructor QVector2D::QVector2D(const QVector3D &vector) This method creates an object of class QVector2D. Python specific notes: | |
(6) Signature: [static] new QVector2D new (const QVector4D vector) Description: Constructor QVector2D::QVector2D(const QVector4D &vector) This method creates an object of class QVector2D. Python specific notes: | |
normalize | Signature: void normalize Description: Method void QVector2D::normalize() |
normalized | Signature: [const] QVector2D normalized Description: Method QVector2D QVector2D::normalized() |
setX | Signature: void setX (float x) Description: Method void QVector2D::setX(float x) Python specific notes: |
setY | Signature: void setY (float y) Description: Method void QVector2D::setY(float y) Python specific notes: |
toPoint | Signature: [const] QPoint toPoint Description: Method QPoint QVector2D::toPoint() |
toPointF | Signature: [const] QPointF toPointF Description: Method QPointF QVector2D::toPointF() |
toVector3D | Signature: [const] QVector3D toVector3D Description: Method QVector3D QVector2D::toVector3D() |
toVector4D | Signature: [const] QVector4D toVector4D Description: Method QVector4D QVector2D::toVector4D() |
x | Signature: [const] float x Description: Method float QVector2D::x() Python specific notes: |
x= | Signature: void x= (float x) Description: Method void QVector2D::setX(float x) Python specific notes: |
y | Signature: [const] float y Description: Method float QVector2D::y() Python specific notes: |
y= | Signature: void y= (float y) Description: Method void QVector2D::setY(float y) Python specific notes: |