KLayout 0.29.8 (2024-10-28 63dd591e5) [master]

API reference - Class EdgePairOperator

Notation used in Ruby API documentation

Module: db

Description: A generic edge-pair operator

Edge pair processors are an efficient way to process edge pairs from an edge pair collection. To apply a processor, derive your own operator class and pass an instance to the EdgePairs#processed or EdgePairs#process method.

Conceptually, these methods take each edge pair from the edge pair collection and present it to the operator's 'process' method. The result of this call is a list of zero to many output edge pairs derived from the input edge pair. The output edge pair collection is the sum over all these individual results.

The magic happens when deep mode edge pair collections are involved. In that case, the processor will use as few calls as possible and exploit the hierarchical compression if possible. It needs to know however, how the operator behaves. You need to configure the operator by calling is_isotropic, is_scale_invariant or is_isotropic_and_scale_invariant before using it.

You can skip this step, but the processor algorithm will assume the worst case then. This usually leads to cell variant formation which is not always desired and blows up the hierarchy.

Here is some example that flips the edge pairs (swaps first and second edge):

class FlipEdgePairs < RBA::EdgePairOperator

  # Constructor
  def initialize
    self.is_isotropic_and_scale_invariant   # orientation and scale do not matter
  end
  
  # Flips the edge pair
  def process(edge_pair)
    return [ RBA::EdgePair::new(edge_pair.second, edge_pair.first) ]
  end

end

edge_pairs = ... # some EdgePairs object
flipped = edge_pairs.processed(FlipEdgePairs::new)

This class has been introduced in version 0.29.

Public constructors

new EdgePairOperator ptrnewCreates a new object of this class

Public methods

[const]EdgePairOperator ptr_const_castReturns a non-const reference to self.
void_createEnsures the C++ object is created
void_destroyExplicitly destroys the object
[const]bool_destroyed?Returns a value indicating whether the object was already destroyed
[const]bool_is_const_object?Returns a value indicating whether the reference is a const reference
void_manageMarks the object as managed by the script side.
void_unmanageMarks the object as no longer owned by the script side.
voidis_isotropicIndicates that the filter has isotropic properties
voidis_isotropic_and_scale_invariantIndicates that the filter is isotropic and scale invariant
voidis_scale_invariantIndicates that the filter is scale invariant
[virtual,const]EdgePair[]process(const EdgePair shape)Processes a shape
voidwants_variants=(bool flag)Sets a value indicating whether the filter prefers cell variants
[const]boolwants_variants?Gets a value indicating whether the filter prefers cell variants

Deprecated methods (protected, public, static, non-static and constructors)

voidcreateUse of this method is deprecated. Use _create instead
voiddestroyUse of this method is deprecated. Use _destroy instead
[const]booldestroyed?Use of this method is deprecated. Use _destroyed? instead
[const]boolis_const_object?Use of this method is deprecated. Use _is_const_object? instead

Detailed description

_const_cast

Signature: [const] EdgePairOperator ptr _const_cast

Description: Returns a non-const reference to self.

Basically, this method allows turning a const object reference to a non-const one. This method is provided as last resort to remove the constness from an object. Usually there is a good reason for a const object reference, so using this method may have undesired side effects.

This method has been introduced in version 0.29.6.

_create

Signature: void _create

Description: Ensures the C++ object is created

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

_destroy

Signature: void _destroy

Description: Explicitly destroys the object

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

_destroyed?

Signature: [const] bool _destroyed?

Description: Returns a value indicating whether the object was already destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

_is_const_object?

Signature: [const] bool _is_const_object?

Description: Returns a value indicating whether the reference is a const reference

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

_manage

Signature: void _manage

Description: Marks the object as managed by the script side.

After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required.

Usually it's not required to call this method. It has been introduced in version 0.24.

_unmanage

Signature: void _unmanage

Description: Marks the object as no longer owned by the script side.

Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur.

Usually it's not required to call this method. It has been introduced in version 0.24.

create

Signature: void create

Description: Ensures the C++ object is created

Use of this method is deprecated. Use _create instead

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

destroy

Signature: void destroy

Description: Explicitly destroys the object

Use of this method is deprecated. Use _destroy instead

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

destroyed?

Signature: [const] bool destroyed?

Description: Returns a value indicating whether the object was already destroyed

Use of this method is deprecated. Use _destroyed? instead

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

is_const_object?

Signature: [const] bool is_const_object?

Description: Returns a value indicating whether the reference is a const reference

Use of this method is deprecated. Use _is_const_object? instead

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

is_isotropic

Signature: void is_isotropic

Description: Indicates that the filter has isotropic properties

Call this method before using the filter to indicate that the selection is independent of the orientation of the shape. This helps the filter algorithm optimizing the filter run, specifically in hierarchical mode.

Examples for isotropic (polygon) processors are size or shrink operators. Size or shrink is not dependent on orientation unless size or shrink needs to be different in x and y direction.

is_isotropic_and_scale_invariant

Signature: void is_isotropic_and_scale_invariant

Description: Indicates that the filter is isotropic and scale invariant

Call this method before using the filter to indicate that the selection is independent of the scale and orientation of the shape. This helps the filter algorithm optimizing the filter run, specifically in hierarchical mode.

An example for such a (polygon) processor is the convex decomposition operator. The decomposition of a polygon into convex parts is an operation that is not depending on scale nor orientation.

is_scale_invariant

Signature: void is_scale_invariant

Description: Indicates that the filter is scale invariant

Call this method before using the filter to indicate that the selection is independent of the scale of the shape. This helps the filter algorithm optimizing the filter run, specifically in hierarchical mode.

An example for a scale invariant (polygon) processor is the rotation operator. Rotation is not depending on scale, but on the original orientation as mirrored versions need to be rotated differently.

new

Signature: [static] new EdgePairOperator ptr new

Description: Creates a new object of this class

Python specific notes:
This method is the default initializer of the object.

process

Signature: [virtual,const] EdgePair[] process (const EdgePair shape)

Description: Processes a shape

This method is the actual payload. It needs to be reimplemented in a derived class. If needs to process the input shape and deliver a list of output shapes. The output list may be empty to entirely discard the input shape. It may also contain more than a single shape. In that case, the number of total shapes may grow during application of the processor.

wants_variants=

Signature: void wants_variants= (bool flag)

Description: Sets a value indicating whether the filter prefers cell variants

This flag must be set before using this filter for hierarchical applications (deep mode). It tells the filter implementation whether cell variants should be created (true, the default) or shape propagation will be applied (false).

This decision needs to be made, if the filter indicates that it will deliver different results for scaled or rotated versions of the shape (see is_isotropic and the other hints). If a cell is present with different qualities - as seen from the top cell - the respective instances need to be differentiated. Cell variant formation is one way, shape propagation the other way. Typically, cell variant formation is less expensive, but the hierarchy will be modified.

Python specific notes:
The object exposes a writable attribute 'wants_variants'. This is the setter.

wants_variants?

Signature: [const] bool wants_variants?

Description: Gets a value indicating whether the filter prefers cell variants

See wants_variants= for details.

Python specific notes:
The object exposes a readable attribute 'wants_variants'. This is the getter.