Notation used in Ruby API documentation
Module: QtGui
Description: Binding of QGestureEvent
Class hierarchy: QGestureEvent » QEvent
new QGestureEvent | new | (QGesture ptr[] gestures) | Constructor QGestureEvent::QGestureEvent(const QList<QGesture *> &gestures) |
void | _assign | (const QGestureEvent other) | Assigns another object to self | |
[const] | QGestureEvent ptr | _const_cast | Returns a non-const reference to self. | |
void | _create | Ensures the C++ object is created | ||
void | _destroy | Explicitly destroys the object | ||
[const] | bool | _destroyed? | Returns a value indicating whether the object was already destroyed | |
[const] | new QGestureEvent ptr | _dup | Creates a copy of self | |
[const] | bool | _is_const_object? | Returns a value indicating whether the reference is a const reference | |
void | _manage | Marks the object as managed by the script side. | ||
void | _unmanage | Marks the object as no longer owned by the script side. | ||
void | accept | Method void QGestureEvent::accept() | ||
void | accept | (QGesture ptr arg1) | Method void QGestureEvent::accept(QGesture *) | |
void | accept | (const Qt_GestureType arg1) | Method void QGestureEvent::accept(Qt::GestureType) | |
[const] | bool | accepted | Method bool QGestureEvent::isAccepted() | |
void | accepted= | (bool accepted) | Method void QGestureEvent::setAccepted(bool accepted) | |
[const] | QGesture ptr[] | activeGestures | Method QList<QGesture *> QGestureEvent::activeGestures() | |
void | assign | (const QGestureEvent other) | Assigns another object to self | |
[const] | QGesture ptr[] | canceledGestures | Method QList<QGesture *> QGestureEvent::canceledGestures() | |
[const] | new QGestureEvent ptr | dup | Creates a copy of self | |
[const] | QGesture ptr | gesture | (const Qt_GestureType type) | Method QGesture *QGestureEvent::gesture(Qt::GestureType type) |
[const] | QGesture ptr[] | gestures | Method QList<QGesture *> QGestureEvent::gestures() | |
void | ignore | Method void QGestureEvent::ignore() | ||
void | ignore | (QGesture ptr arg1) | Method void QGestureEvent::ignore(QGesture *) | |
void | ignore | (const Qt_GestureType arg1) | Method void QGestureEvent::ignore(Qt::GestureType) | |
[const] | bool | isAccepted? | Method bool QGestureEvent::isAccepted() | |
[const] | bool | isAccepted? | (QGesture ptr arg1) | Method bool QGestureEvent::isAccepted(QGesture *) |
[const] | bool | isAccepted? | (const Qt_GestureType arg1) | Method bool QGestureEvent::isAccepted(Qt::GestureType) |
[const] | QPointF | mapToGraphicsScene | (const QPointF gesturePoint) | Method QPointF QGestureEvent::mapToGraphicsScene(const QPointF &gesturePoint) |
void | setAccepted | (bool accepted) | Method void QGestureEvent::setAccepted(bool accepted) | |
void | setAccepted | (QGesture ptr arg1, bool arg2) | Method void QGestureEvent::setAccepted(QGesture *, bool) | |
void | setAccepted | (const Qt_GestureType arg1, bool arg2) | Method void QGestureEvent::setAccepted(Qt::GestureType, bool) | |
void | setWidget | (QWidget ptr widget) | Method void QGestureEvent::setWidget(QWidget *widget) | |
[const] | QWidget ptr | widget | Method QWidget *QGestureEvent::widget() | |
void | widget= | (QWidget ptr widget) | Method void QGestureEvent::setWidget(QWidget *widget) |
void | create | Use of this method is deprecated. Use _create instead | ||
void | destroy | Use of this method is deprecated. Use _destroy instead | ||
[const] | bool | destroyed? | Use of this method is deprecated. Use _destroyed? instead | |
[const] | bool | is_const_object? | Use of this method is deprecated. Use _is_const_object? instead |
_assign | Signature: void _assign (const QGestureEvent other) Description: Assigns another object to self |
_const_cast | Signature: [const] QGestureEvent ptr _const_cast Description: Returns a non-const reference to self. Basically, this method allows turning a const object reference to a non-const one. This method is provided as last resort to remove the constness from an object. Usually there is a good reason for a const object reference, so using this method may have undesired side effects. This method has been introduced in version 0.29.6. |
_create | Signature: void _create Description: Ensures the C++ object is created Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
_destroy | Signature: void _destroy Description: Explicitly destroys the object Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
_destroyed? | Signature: [const] bool _destroyed? Description: Returns a value indicating whether the object was already destroyed This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
_dup | Signature: [const] new QGestureEvent ptr _dup Description: Creates a copy of self |
_is_const_object? | Signature: [const] bool _is_const_object? Description: Returns a value indicating whether the reference is a const reference This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
_manage | Signature: void _manage Description: Marks the object as managed by the script side. After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required. Usually it's not required to call this method. It has been introduced in version 0.24. |
_unmanage | Signature: void _unmanage Description: Marks the object as no longer owned by the script side. Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur. Usually it's not required to call this method. It has been introduced in version 0.24. |
accept | (1) Signature: void accept Description: Method void QGestureEvent::accept() |
(2) Signature: void accept (QGesture ptr arg1) Description: Method void QGestureEvent::accept(QGesture *) | |
(3) Signature: void accept (const Qt_GestureType arg1) Description: Method void QGestureEvent::accept(Qt::GestureType) | |
accepted | Signature: [const] bool accepted Description: Method bool QGestureEvent::isAccepted() Python specific notes: |
accepted= | Signature: void accepted= (bool accepted) Description: Method void QGestureEvent::setAccepted(bool accepted) Python specific notes: |
activeGestures | Signature: [const] QGesture ptr[] activeGestures Description: Method QList<QGesture *> QGestureEvent::activeGestures() |
assign | Signature: void assign (const QGestureEvent other) Description: Assigns another object to self |
canceledGestures | Signature: [const] QGesture ptr[] canceledGestures Description: Method QList<QGesture *> QGestureEvent::canceledGestures() |
create | Signature: void create Description: Ensures the C++ object is created Use of this method is deprecated. Use _create instead Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
destroy | Signature: void destroy Description: Explicitly destroys the object Use of this method is deprecated. Use _destroy instead Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing. |
destroyed? | Signature: [const] bool destroyed? Description: Returns a value indicating whether the object was already destroyed Use of this method is deprecated. Use _destroyed? instead This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
dup | Signature: [const] new QGestureEvent ptr dup Description: Creates a copy of self Python specific notes: |
gesture | Signature: [const] QGesture ptr gesture (const Qt_GestureType type) Description: Method QGesture *QGestureEvent::gesture(Qt::GestureType type) |
gestures | Signature: [const] QGesture ptr[] gestures Description: Method QList<QGesture *> QGestureEvent::gestures() |
ignore | (1) Signature: void ignore Description: Method void QGestureEvent::ignore() |
(2) Signature: void ignore (QGesture ptr arg1) Description: Method void QGestureEvent::ignore(QGesture *) | |
(3) Signature: void ignore (const Qt_GestureType arg1) Description: Method void QGestureEvent::ignore(Qt::GestureType) | |
isAccepted? | (1) Signature: [const] bool isAccepted? Description: Method bool QGestureEvent::isAccepted() Python specific notes: |
(2) Signature: [const] bool isAccepted? (QGesture ptr arg1) Description: Method bool QGestureEvent::isAccepted(QGesture *) | |
(3) Signature: [const] bool isAccepted? (const Qt_GestureType arg1) Description: Method bool QGestureEvent::isAccepted(Qt::GestureType) | |
is_const_object? | Signature: [const] bool is_const_object? Description: Returns a value indicating whether the reference is a const reference Use of this method is deprecated. Use _is_const_object? instead This method returns true, if self is a const reference. In that case, only const methods may be called on self. |
mapToGraphicsScene | Signature: [const] QPointF mapToGraphicsScene (const QPointF gesturePoint) Description: Method QPointF QGestureEvent::mapToGraphicsScene(const QPointF &gesturePoint) |
new | Signature: [static] new QGestureEvent new (QGesture ptr[] gestures) Description: Constructor QGestureEvent::QGestureEvent(const QList<QGesture *> &gestures) This method creates an object of class QGestureEvent. Python specific notes: |
setAccepted | (1) Signature: void setAccepted (bool accepted) Description: Method void QGestureEvent::setAccepted(bool accepted) Python specific notes: |
(2) Signature: void setAccepted (QGesture ptr arg1, bool arg2) Description: Method void QGestureEvent::setAccepted(QGesture *, bool) | |
(3) Signature: void setAccepted (const Qt_GestureType arg1, bool arg2) Description: Method void QGestureEvent::setAccepted(Qt::GestureType, bool) | |
setWidget | Signature: void setWidget (QWidget ptr widget) Description: Method void QGestureEvent::setWidget(QWidget *widget) Python specific notes: |
widget | Signature: [const] QWidget ptr widget Description: Method QWidget *QGestureEvent::widget() Python specific notes: |
widget= | Signature: void widget= (QWidget ptr widget) Description: Method void QGestureEvent::setWidget(QWidget *widget) Python specific notes: |